- Not to be confused with Layer.
Layering is a game design tool that prevents player overcrowding in outdoor areas of World of Warcraft: Classic. It is effectively the same as sharding, but covers the entire outdoor world of a realm.
At the launch of Classic, players on overcrowded realms were grouped into different 'layers'. Each layer is a copy of the outdoor world, with minor differences:
- Players can only see other players on the same layer.
- Each layer has its own set of NPCs. As such, rare NPCs may respawn at different times on different layers.
- Each layer has its own set of objects such as herbs and mining nodes.
While many Classic originalists don’t like the idea of layering because it’s technically a change from the way that WoW was when it first came out, Asmongold said on stream today that he doesn’t. Layering will be the alternative to the sharding technology in Classic WoW. In short, sharding is a technology used in retail WoW, it distributes players to different versions of zones based on local populations for zones, in an effort to balance players around and create smoother game experiences.
However, while layering (i.e., continent-wide sharding) reduces the frequency of sharding, it creates economy-breaking exploits, diminishes immersion and community and breaks World PvP in Classic WoW. Perhaps the most serious problems caused by layering are around the economy and World PvP. World of Warcraft Classic is a 2019 MMORPG video game developed and published by Blizzard Entertainment. Running alongside the main version of the game, Classic recreates the game in the state it was in before the release of the first expansion, The Burning Crusade. It was announced at BlizzCon 2017 and was released globally August 26, 2019. Layering was the tech that Blizzard introduced to meet the expected initial surge of players hitting WoW Classic when it launched. (Explained in detail in this post.) Blizzard viewed layering as a temporary solution and removing it was a gating item for the company to unlock Phase 2 of the WoW Classic plan. But now it is back.
Players can move to a different layer by joining a party with a party leader on a different layer.
Blizzard originally intended to merge the layers of each realm before Phase 2. This was made effective in November 13, 2019.
- Patch 1.13.2 (2019-08-26): Added.
- ^Wowhead - Blizzard Clears Up Layering Tech Misconceptions in Classic WoW
- ^Anshlun 2019-05-14. Layering in Classic WoW. Wowhead. Retrieved on 2019-05-15.
- ^perculia 2019-08-21. Blizzard Clears Up Layering Tech Misconceptions in Classic WoW. Wowhead. Retrieved on 2019-08-22.
- ^Wowhead - All Realms Down to a Single Layer in Classic WoW
|World of Warcraft Classic|
|Platform(s)||Microsoft Windows, MacOS|
|Release||August 26, 2019|
World of Warcraft Classic is a 2019 MMORPG video game developed and published by Blizzard Entertainment. Running alongside the main version of the game, Classic recreates the game in the state it was in before the release of the first expansion, The Burning Crusade. It was announced at BlizzCon 2017 and was released globally August 26, 2019.
Classic recreates the game in the state it was in after patch 1.12.1, c. September 2006, before the launch of The Burning Crusade expansion. The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the original version have been exactly replicated. As the game's multiple expansions have dramatically changed the gameplay over time, Classic allows players to relive the original experience, albeit some modern interface and functional enhancements introduced in later expansions have been integrated, as well as re-patching of bugs and exploits that were present at the original release of patch 1.12.
Players can choose from the eight original races of World of Warcraft: humans, dwarves, gnomes, and night elves for the Alliance, and orcs, trolls, tauren, and the Forsaken for the Horde. The original nine classes are present: druid, hunter, mage, paladin, priest, rogue, shaman, warlock and warrior. As in the original version of the game, only Alliance players can become paladins, and only Horde players can become shamans. Races and classes added in the expansions are not available in the game. The game world is restored to its original, pre-Cataclysm state, and expansion areas such as Outland are not accessible.
To emulate the original game's patch release cycle, content in Classic will release in phases. This means that game content originally released in patches, such as the Blackwing Lair, Ahn'Qiraj, and Naxxramas raids, battlegrounds like Warsong Gulch and Alterac Valley, and certain items and quests, will become available after launch according to a six-phase schedule. Unlike the content patches for the original game, these phases will not modify the core game mechanics such as character abilities in any way; the game balance is set to the 1.12.1 version of the game.
The option of Classic servers has been a long-standing request in the World of Warcraft community. Every expansion has removed or replaced old content and introduced controversial or unwanted mechanics, resulting in many players expressing a preference for older versions of the game. For example, the game's first expansion, The Burning Crusade, removed the original level-60 version of Kazzak, and in the process, all of the items that he dropped became forever unobtainable. Burning Crusade also added flying mounts, which were criticized for their effect on world PvP; raised the level cap to 70, which was criticized for making all level 60 content obsolete; and opened the formerly faction-specific Paladin and Shaman classes to both factions. The second expansion, Wrath of the Lich King, removed the original versions of the Naxxramas and Onyxia raids and all items that could be obtained from them; added a Random Dungeon Finder tool, which many players felt spoiled the 'social aspect' of the game; and made certain UI improvements that were criticized for reducing the need to read quest descriptions. Blizzard repeatedly refused to create legacy servers so that players could stay on older versions of the game. One of their oldest refusals was posted on Feb 21, 2008 by Drysc, who stated 'We were at one time internally discussing the possibility fairly seriously, but the long term interest in continued play on them couldn't justify the extremely large amount of development and support resources it would take to implement and maintain them. We'd effectively be developing and supporting two different games.'
Versions of World of Warcraft that existed prior to the launch of The Burning Crusade were often referred to as 'vanilla' by players, but were referred to by Blizzard as 'classic' at least as far back as November 29, 2009, when Vaneras wrote 'We occasionally see requests for us to open pre-TBC realms, or classic realms if you prefer. Lately there have also been requests for pre-WotLK realms, and I am sure that once the next expansion pack is released there will be requests for pre-Cataclysm realms as well. We have answered these requests quite a few times now saying that we have no plans to open such realms, and this is still the case today. We have no plans to open classic realms or limited expansion content realms'.
Demand for Classic and other legacy realms significantly increased when the Cataclysm expansion revamped the entire original game world, making the majority of the classic or 'old world' content forever inaccessible. Blizzard's response at the time, as provided by Tom Chilton, was 'Currently, my answer would be probably not. The reason I say that is because any massively multiplayer game that has pretty much ever existed and has ever done any expansions has always gotten the nostalgia of, 'Oh God, wouldn't it be great if we could have classic servers!' and more than anything else that generally proves to be nostalgia. In most cases - in almost all cases - the way it ends up playing out is that the game wasn't as good back then as people remember it being and then when those servers become available, they go play there for a little bit and quickly remember that it wasn't quite as good as what they remembered in their minds and they don't play there anymore and you set up all these servers and you dedicated all this hardware to it and it really doesn't get much use. So, for me, the historical lesson is that it's not a very good idea to do'. When the issue was raised at a Q&A panel at Blizzcon 2013, J Allen Brack famously responded 'You think you do, but you don't', a phrase which would become the subject of ridicule years later. Demand for legacy servers dramatically increased again with Warlords of Draenor, which almost immediately became regarded as the game's worst expansion ever.
Meanwhile, many private servers were being created by the community. Originally, private servers were mere novelties used for experimenting with alterations to the game rules, such as raising the level cap to 255. These early servers rarely had properly scripted raids, quests, or anything else. However, as expansions progressed and demand for legacy realms grew, private servers reversed focus and were seen as a way to faithfully re-create older versions of the game. Private servers emphasizing fidelity to the official versions of the game were referred to as 'Blizzlike' and included Feenix, Molten Core, Emerald Dream, Nostalrius, and Light's Hope. The most popular was Nostalrius, which opened in February 2015 and had 800,000 registered accounts and 150,000 active players when it shut down in response to a cease and desist letter on April 10, 2016. In the wake of Nostalrius's shutdown, a Change.org petition for official Classic servers was created and received over 200,000 signatures, and ex-World of Warcraft team lead Mark Kern personally delivered it to Blizzard's president at the time, Michael Morhaime. Blizzard acknowledged the community's desires, and stated they had been discussing legacy servers internally for years but technical problems prevented them from implementing them. Consequently, the Nostalrius team released their source code to Valkyrie-WoW, another long-standing private Vanilla WoW server, hosted in Russia, and the Nostalrius servers returned on December 17, 2016 under the name of Elysium Project, with the player database as it had been just before the shutdown in April.
Wow Classic Layering Back
On 3 November 2017, at BlizzCon 2017, the then-Executive Producer of World of Warcraft, J. Allen Brack, announced Classic on stage during the WoW panel. Details of the project were further revealed in interviews: it was going to be a faithful recreation of the original version of the game, but running on the modern infrastructure. A developer blog post published on 15 June 2018 further detailed the technical implementation, and a panel was held during BlizzCon 2018 that explained the development process behind the game. To create Classic, Blizzard ported the original 1.12.1 game data and assets to their modern server and client infrastructure. This allows Classic to share much of the source code between the modern version of the game, which removes the development overhead of maintaining two different versions of the game, and also means that Classic will have all the performance and security improvements added to the original game server and client that were absent in the 2006 version.
In March 2020 Blizzard sent out a survey to Classic players gauging their interest in a Classic Burning Crusade game.
PC Gamer scored Classic an 80 out of 100 and wrote, 'WoW Classic is more than just a new version of an iconic game, it feels like a window to a time where interacting with people online still felt novel and exciting.'Polygon praised the difficulty of Classic and its overall design to nurture 'social connections' in comparison to its modern counterpart, calling it a 'faithful snapshot of a moment in time'.
Since launch, Blizzard has faced some criticism from players for their use of layering technology for the Classic servers. In addition to splitting the communities within each unique realm, players were found to be using the 'layers' to exploit the in-game economy. However, as of October 10, 2019 most realms are down to a single layer, with only the highest population servers still utilizing additional layers.
The game won the award for 'PC Game of the Year' at the 2019 Golden Joystick Awards, and was nominated for 'Game, Classic Revival' at the NAVGTR Awards.
- ^ ab'Mark Your Calendars: WoW Classic Launch and Testing Schedule'. Archived from the original on May 19, 2019. Retrieved June 11, 2019.
Mark your calendars: WoW Classic goes live worldwide August 27!
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- ^Anshlun (October 3, 2019). 'Classic Realms Layer Update - First Realms with a Single Layer'. Wowhead. Retrieved October 11, 2019.
- ^GamesRadar staff (November 15, 2019). 'Here's every winner from this year's Golden Joystick Awards, including the Ultimate Game of the Year'. GamesRadar+. Retrieved November 16, 2019.
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